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This Week in Video game History (July 31st – August 6th) . . .

This Week in Video Game History, a major developer is founded. A new peripheral from Nintendo. A controversy hits US arcades and Coleco challenges Atari.

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The creator of hits such as Dead or Alive, Fatal Frame and Ninja Gaiden is founded. Nintendo releases a new title that introduced the world to a new peripheral, the Super NES Mouse. A controversial fighting game hits American arcades, and a new console is launched by one of Atari’s most challenging competitors.

25 YEARS AGO THIS WEEK

Video Game HistoryMortal Kombat (1992) [Arcade]Culture of Gaming: Video Game History In 1992, Midway unveils Mortal Kombat at arcades all across the United States. Mortal Kombat would go on to become one of the most controversial and successful video games of all time, sparking the great Video Game Violence debate while grossing over $500 million, Toastie! It would introduce fan favorite fighters: Sub-Zero, Scorpion, and Raiden, along with long-time villains: Shang Tsung and the monstrous Goro.

Did you know that Johnny Cage is a parody of Jean Claude Van Damme? In fact, the famous action movie star was originally desired as the actor to take on the character’s role. Creators Ed Boon and John Tobias originally planned to create a video game featuring Van Damme as the main character. However, Jean Claude was already in talks with another company about a possible video game featuring his likeness. (Which never actually came to be.)

25 YEARS AGO THIS WEEK…

Culture of Gaming: Video Game HistoryMario Paint (1992) (Super NES)

 

 width=Music Composition in Mario Paint

Nintendo releases Mario Paint, a new educational, art, music and animation creation title for the Super NES.  This unique Mario title came packaged with and introduced the Super NES Mouse which also included a plastic mouse pad. 

The Super NES Mouse is not a peripheral intended solely for Mario Paint. In fact, it’s functional with over 60 other Super NES titles. Such titles include first-person shooters: Wolfenstein 3D and Doom, as well as, puzzle/strategy games like Lemmings 2 and Populous II, titles that perhaps would be better played with a mouse. Regardless of the lack of platforming action, Mario Paint  managed to become one of the best selling titles for Super NES. 

 

 

35 YEARS AGO THIS WEEK . . .

In 1982, Coleco Industries launch their brand new console: the ColecoVision, the successor to Coleco’s moderately successful Telstar home console range.

Following the success of the Atari 2600, the ColecoVision would become stiff competition for Atari’s next machine, the Atari 5200. The 5200 was a significant misstep for Atari which was promoted as a high end follow up to its predecessor. However, the 5200 is incompatible with the majority of the 2600’s video game library that continued to grow. The 5200’s pack in game, Super Breakout, was criticized for not showing off any of the machines’ improved capabilities. 

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 width=Donkey Kong (1982) came packaged with the ColecoVision console.

These problems allowed the ColecoVision to gain a significant foothold in a market almost dominated by Atari. The most significant advantage the ColecoVision had over the 5200 would be the mighty Donkey Kong, included as a pack-in title. It was also lauded as a machine capable of near-perfect ports of arcade games, such as Sega’s pioneering isometric shooter: Zaxxon.

The ColecoVision had several modules available, one such module would convert the machine into a fully capable computer system called the Adam. The Adam came with a Cassette drive, Keyboard and Printer. Other ColecoVision modules included a Trackball and Steering Wheel controllers. The most significant module of all would essentially grow the ColecoVision video game library to the largest of its day. This module, an Atari 2600 video game adapter, allowed the play of 2600 titles on the system. These major advantages helped the ColecoVision reache sales of over 2 million units, double that of the Atari 5200.  

  

50 YEARS AGO THIS WEEK . . .

Now we go way back into video game history to 1967, the year Tecmo was founded. Tecmo is most notable for developing titles like Tecmo’s Deception, Tecmo Super Bowl, Dead or Alive, arcade game Bomb Jack, Fatal Frame (Project Zero) and most famous of all, Ninja Gaiden.

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Ninja GaidenNinja Gaiden

Originally, Tecmo began under the name Tehkan Ltd., a company which specialized in the providing of cleaning equipment and building maintenance. A few years after its founding, Tecmo (Tehkan) began selling amusement equipment and opened up its own amusement facility.

In 1981, the company created a US arm of its business in Los Angeles, simply called U.S Tekhan Ltd. Within a month of their creation, U.S Tehkan would produce its first arcade video game: a space shoot-em-up called Pleiads. In 1986, the company renamed itself Tecmo and in the same year produced its first home video game for Nintendo’s Famicom, Mighty Bomb Jack

That’s it for this week! Next week I’ll be looking at two very special JRPG’s, one of the most famous and greatest action platformers and the launch of a new handheld video game console in North America.

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David primarily writes retro video game content for Culture of Gaming, he is almost exclusively a retro gamer and a collector of classic games and video game consoles. He fancies himself a bit of a video game historian with a deep love for video game and arcade game history and so is the host and creator of Culture of Gaming’s Retro Rumble Podcast. He comes from Wales in the United Kingdom though absolutely loves the country and culture of Japan. He is a professional poker player and often listens to The Cure, metal, blues or jazz. When not, he spends most of his time gaming, hunting for classic video games, reading, practising the guitar, watching anime, sci-fi or horror movies and cooking Japanese food.

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