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Games as Platforms and Services | Culture of Gaming

A self rebuttal on Games as a platform and how intent is more important than method

Last week, I discussed the general state of the industry and I may have railed about the concept of games as a service rather than a product. However, the more I think about it, the more I realise there is potential for abuse when making games in this format. I can’t help but notice however that some of my favorite games ever made have elements of being a platform to distribute content. So with that in mind, here are some games that have been used as platforms to distribute additional content in ways that are not against the consumer’s interest.

Fallout New Vegas

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Fallout: New Vegas is possibly one of the best and most well-written games made at the time of writing. Masterfully crafted, NV can be played as a standalone story without having to buy additional content. I would, however, think you are insane if you didn’t. Whilst the core game itself is magnificent, the DLC alone outstrips some entire games in terms of quality content. Each DLC has its own self-contained story that pulls you in to the point you realize the whole day has passed you by, and you ask yourself how you’ve missed two square meals. You can follow the Burned Man, wake up in the infamous Sierra Madre casino with a bomb clamped to your neck, or dally around in the big mountain where you can have a convocation with a light switch and its one of the most hilarious things in the game.

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