When Sekiro: Shadows Die Twice came out, news outlets everywhere were posting article after article asking the simple question: should it have included an easy mode? Now Capcom is going to step beyond this question. They not only put an easy mode in their game (along with plenty of other more challenging modes). They chose to give players the option to experience the rewards for beating their newest hit… without doing anything. That being the remake of Resident Evil 2. For five US dollars, everyone has access to the microtransaction known as the “All In-Game Rewards Unlocked” option.
What Capcom Gives You
Paying five dollars for this option unlocks the Fourth Survivor Mode and the Tofu Survivor Mode. It also unlocks all unlockable concept art, costumes, a weapons with infinite ammo. Some of these powerful weapons include the ATM-4 rocket launcher and the Samurai Edge handgun. Given the fact that the game’s challenge hinges on surviving with what little you have, starting out the game with unlimited bullets means that you don’t even have to play the game anymore. Players could just be in it for the story. Which, I suppose, could be Capcom’s reasoning.
And I do understand that the revelation of this microtransaction might ruffle the jimmies of a couple gamers out there. After all, they worked hard to unlock Tofu Survivor Mode. This is also not the first time that Capcom has done something like this either. The Devil May Cry series has long since been the victim of Capcom trying to make money wherever it can. How dare someone just press a button and reap all of the rewards?
Oh, they dare. And it’s not going away either. It’s one thing to include an easy mode or even a “story mode” that lets the player just focus on the story. I’ve always been of the mind that it’s not a bad thing to set up ways for everyone, including the disabled or just the ungifted, to enjoy a game. But there are already a lot of articles out there talking about Sekiro and whether there should be ways to modify the difficulty on a micro scale to make it more enjoyable.
How Capcom Differs
But what Capcom is doing here is not the same thing. Whereas Sekiro’s satisfaction comes from accomplishing a difficult task, most of the Resident Evil series has always found its audience with those who like to play the games more than once. There’s always that moment when you play a new Resident Evil, where everything becomes so second nature, you play for fun and not the thrill of conquering it.
“But”, you protest, “there’s no fun in the game if you can just click to win the rewards right off the bat.” To that I say, Capcom is always going to be Capcom. They are going to make money any possible way they can. Personally, I can’t imagine anyone getting enjoyment out of blasting away enemies in unearned costumes without first experiencing the game without them. But here’s the thing: that’s not for me to dictate for others.
How To Play
Just like how there are multiple ways to enjoy games that make things easier for those who are colorblind or deaf, who am I to say that there’s not someone else out there who can only enjoy Resident Evil 2 by having unlimited ammo. And believe me, I am not touting Capcom as some saintly corporation, only thinking of the fun of others. They are in it for the money, plain and simple.
Like I said before, Capcom is always going to be Capcom. But that does not mean they are going to force you to start the game with this microtransaction. If a certain level of satisfaction leaves you because you know somebody can just pay for the achievements you’ve earned, I’m sorry. There’s nothing you can do about that. A lot of Capcom games are good. In my opinion, there’s nothing to get upset about. At least not yet.
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I’ve been writing almost as long as I’ve been playing video games. I also do standup and improv. The game that made me realize that video games could be more than just a toy, was Metal Gear Solid 2.