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Warframe Studio Avoids Crunch By Handling Development As A Marathon Not A Sprint

One of the main reasons of Warframe success is the constant introduction of new content. Digital Extremes COO reveals how they work on it.

Warframe, the free-to-play game developed by Digital Extremes, turned six years old in 2019. Though despite the game being out for quite some time the community around it is stronger than ever. One of the main reasons for it is the constant introduction of new content from the development studio. Sheldon Carter, COO at Digital Extremes, talked with Eurogamer about how they approach the game development.

“…we’re very blessed to have a situation where we only have one immovable date every year, and that’s TennoCon, so we just want to make sure we have something that we can deliver for our fans so we know where we’re going with the game. Every other day other than that is fluid.”

Source: forums.warframe.com

Carter also mentioned the importance of remaining transparent with the community. The studio has dev streams where it informs the players on what they can expect to see in future. And Carter feels that the relationship built with the community allows them to have candid communication.

Can the Warframe model work for other developers?

Carter isn’t sure if the Warframe model can work for other developers.

“I’m hesitant to say because I think every game is different. I personally lived in the classic build-and-release cycle for a really long time, and I know that’s incredibly hard to manage and to figure out and to meet deadlines, so I have a lot of sympathy and empathy for every developer that’s in a different position than we are. We’re in this great one, so I love it.”

Do you play Warframe? Let us know what you think in the comments below! For other news, check out our articles on  Weekly Video Games Sales – Week of 07/06/2019 or First Look at Sindel in Mortal Kombat 11. And if you want more gaming content, keep it here at Culture of Gaming!

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