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Video Game Developer Tricks Revealed!

Something amazing has happened over the PAX 2017 weekend when a game developer, Jennifer Scheurle, on Twitter asked other video game developers to spill their guts! Scheurle works at Opaque Space and that studio is working on a new VR game called “Earthlight”. She posed this question on twitter:

“Hey , tell me about some brilliant mechanics in games that are hidden from the player to get across a certain feeling. Example: Assassin’s Creed and Doom value the last bit of health as more hit points than the rest of it to encourage a feeling of *JUST* surviving.”

The floods gate opened and several game developers have chimed in on tricks in game development; for a better player experience!

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Jennifer Scheurle is a multi-award-winning game designer most known the Earthlight franchise, which received the Game of the Year award at the Australian Game Developer Awards in 2017. In collaboration with NASA’s Hybrid Reality Lab, parts of her work are used for R&D towards training for astronauts in VR. Jennifer’s work on the physical controller set for Flat Earth Games’ Objects in Space was nominated for the Alt.Ctrl.GDC award in 2017. In 2017 and 2018, she made MCV Pacific’s 30 under 30 list for her passion and public appearances on game design UX, diversity in games, and educating audiences on game development processes. Her work on hidden game design has been published by major outlets such as Polygon, Rolling Stone Magazine and Variety. In 2018, Jennifer signed a book deal with CRC Press to write an advanced book on hidden game design techniques.

Previously a Lead Designer at ArenaNet on new projects, Jennifer is now the Lead Game Designer on Hardspace: Shipbreaker.

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