I praised Xenoblade Chronicles 2 for having a great story, engaging combat that felt like a great rhythm game, and for having tons of micro-managing that added additional hours to the game. The game did have a few flaws, like poor voice acting, mediocre graphics on the undocked version, and a massive army of menus that can make things a little longer and slightly more painful. I still found myself loving the game and plowed through 80~90 hours of amazing gameplay. I went out of my way to get the special edition which came with an artbook, steel book, and DVD with the soundtrack.
If you own Xenoblade Chronicles 2 then Torna~The Golden Country should be a must have. However, it may be a tougher sell if you have not played Xenoblade Chronicles 2.
Value For Money
Torna~The Golden Country takes place before Xenoblade Chronicles 2 and provides a backstory for some characters. Without going into too many details about the story, I found myself a lot more connected to Jin, Amalthus, and Praetor Amalthus. Torna~The Golden Country expanded upon these great characters and allowed them to have a greater role that expanded on the complex story in the Xenoblade universe. If you liked the story in Xenoblade Chronicles 2 then you probably will like the story in Torna~The Golden Country; thus, I would highly recommend checking the game out.
The battle mechanics were great in the main game, but I do like the improvements in Torna~The Golden Country. The mechanics were simplified, and each driver has designated blades. The lottery system of getting blades by chance does not exist in Torna~The Golden Country (it’s a shame; I was probably one of the few people that liked this lottery system). Toggling through blades happens with a simple click of the D-Pad. Both drivers and blades fight, and you can toggle back and forth between both. Because of this combat does feel slightly faster and a lot more fluid. Combos are important; however, I found the combos easier to master in Torna~The Golden Country than Xenoblade Chronicles 2.
I have one complaint about Torna~The Golden Country: it was a little annoying how side-quests are shoved down your throat. Players must level up their community through the community system, which can only be done by completing side quests. This does add some additional hours to the story, however, I would prefer to have done side-quests at a leisurely pace, like in Xenoblade Chronicles 2.
What do I mainly like about Torna~The Golden Country?
The best thing about this DLC/Expansion is the fact that it only costs forty dollars. For that you’re getting the season pass for Xenoblade Chronicles 2, which contains packs 1-4, and you’re getting a complete fleshed-out game. The fleshed-out game included in the DLC/Expansion pass should provide you at least 25~30 hours of gameplay with an amazing story that enriches the original game. The best news: season pass owners don’t have to pay a dime for Torna~The Golden Country. The season pass plus the additional story should at least provide ~40 additional hours of improved gameplay. Some games charge you forty bucks of DLC for far less value, thus, it’s even more surprising to see how much value is being offered in Torna~The Golden Country. I hope that more studios will consider duplicating these awesome DLC/Expansion practices that Monolith Soft did.
While I did not go into serious depth about everything about Torna~The Golden Country, this article is not a review. Rather it’s an opinionated piece sharing my gratitude towards Monolith Soft. Thank you for producing a great game. Hope that I can continue to enjoy your content in the future.
So, what do you like so far about Torna~The Golden Country? Did you like Xenoblade Chronicles 2? What are your thoughts about the value provided in Torna~The Golden Country?
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Andrew Marcus is working on getting his bachelors in English/Philosophy at the University of New Mexico. When he is not doing homework or at work, he games on his PC. He also likes Nintendo’s systems and there first party games. He also likes to write poetry and non-fiction.