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The Revamp Model for FPS

In recent years, the gaming industry has started to see a change in how AAA games are published and maintained. A new strategy has emerged to ensure a series’ longevity, but, this ‘’new’’ strategy is in reality, a long-running one that has been used for many video game series.

In recent years, the gaming industry has started to see a change in how AAA games are published and maintained. A new strategy emerged to ensure a series’ longevity. However, this ‘’new’’ strategy isn’t so new. In reality, It is a long-running strategy used in many video game series. The difference is, now it’s being used for a game type it has never before been used for: FPS games.

Revamp Strategy

The strategy/model I am speaking about is continuously revamped games. Essentially, instead of releasing sequels and successors, some game franchises will instead release re-vamps to one singular game.

This model of not releasing sequels in place of continuous updates appear most notably in the MMO genre, and more recently, the MOBA genre. The re-vamp model has found its way into almost every popular MMO and MOBA in the last decade.

Rainbow Six: Siege is another long-standing sequel series; based on a novel series by Tom Clancy, the franchise has had several spin-offs and sequels over the years. The latest iteration of the franchise is the hit FPS competitive shooter Rainbow Six: Siege.

Siege was released in 2015 under publisher Ubisoft. The game is based on 5v5 matches where players select a variety of playable characters called operators. Each operator has unique weapons and abilities that they use to complete the matches objective or eliminate the enemy team.

Although the Rainbow Six franchise has been around for many years, the recent installment has been a part of a growing trend in the gaming industry.

By all accounts, Siege will not receive a sequel despite its immense popularity.

Recently, the brand director for Siege, Alexandre Remy, made some statements regarding the future of the game.

He stated that “We’ve communicated already a couple of times that our vision for the game is to bring it to 100 operators,”

As of now, the game has 38 operators with 6 more coming later in the following year.

Remy also said: “We are saying extremely loudly here – there is no sequel planned. We will be here for the next 10 years. So expect more Rainbow 6 in your life for quite some time.”

By this information and the popularity of the game, Siege appears to be sticking around for a very long time and receive revamp updates every so often.

As stated before, this strategy is extremely different from an AAA game, especially an FPS.

Overwatch

Similar to the different business model that Siege employs, Blizzard’s hit FPS Overwatch also uses a revamp model.

Released in 2016, Overwatch is similar to Siege as they both are based on selecting a different character with unique abilities in order to complete a match objective. Overwatch’s characters, called heroes, currently number 27.

As of now, there are no confirmed reports or plans to create a sequel to the FPS. Not implementing sequels is typical of most Blizzards games. One of the aforementioned MMO games with the revamp model is World of Warcraft, a Blizzard game.

Overwatch originally had 12 playable heroes in 2014. The game then added more and more heroes as time continued. Blizzard is still adding new heroes to the game. The latest hero arrived just this week.

Overwatch revamp model helps add to the encouragement of other franchises to also adopt the model.

The Better Model

Having more games that provide continuous updates instead of a never-ending sequel, provides a much more enriched industry.

While having sequels to great games can be enjoyable, over saturation and degradation in quality can be a concern.

By having a popular emergence of a new business model for major AAA games, we can reduce saturation of the market with over excessive sequels.

Pick up a copy of Rainbow Six: Siege Here!

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