Over the last few years Capcom’s Resident Evil franchise has had a triumphant return. Fans were excited to see the new direction of the series after Resident Evil 7 went back to the games survival horror roots. Both Resident Evil 2 & 3 have shown that under the lens of modern game design, the classic games […]

The bigger budgeted video games become, the more developers want to inject bombastic high-octane story telling into their narratives. What this requires is a rather large helping of traditional storytelling. So for the original Half-Life Valve brought on horror novelist Marc Laidlaw to pen the game. He went on to write all of […]

Games can be confusing. Sometimes certain mechanics or design philosophies can be difficult to understand, especially for inexperienced players. To combat these problems, game designers create tutorials — segments of a video game specifically aimed to teach the player what the game is about and how it works. Here’s the […]

We’ve recently published the article “Open World Games: It’s all In The Details” on the site. Where we examined how open world games are made, and how developers have shifted design ideologies to improve the genre. So this article is going to do the opposite. I’m going to take a […]

Challenges and How We Face Them A lot of what I love about playing video games are the challenges and obstacles that they force us to deal with. Whether these are combat, puzzles, or platforming, games present us with difficult tasks, and we must overcome them. In lots of instances, […]


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