Developers often get boiled down to either their current IP, or a specific genre or two. Everyone who follows the industry can more or less tell what kind of game they’ll get from most big name developers. If you think of, say, Infinity Ward then you imagine COD or just […]

If I said the names Gex, Bubsy, Croc, or Cool Spot you’d probably look at me like I’m an insane person. These are the names of some of some unsung heroes, gamings forgotten mascots. Remembered – somewhat infamously – for their lack of character, good gameplay, and style. Gaming mascots, in the traditional sense, […]

Recently I’ve been playing a lot of Animal Crossing: New Horizons and Doom: Eternal. Clearly id Software and Nintendo have made very different games. But I’ve noticed that both developers implemented very similar design strategies. They deliberately chose to make games with mechanics and styles that are clear-cut and specialised. Many players may not like these decisions, so they’ll cheat […]

Those of us who play video games likely have a great love for certain developers. While we may love some and absolutely hate others, it does not motivate the majority of us to break the law or get into online shouting matches with developers. But has the game Half-life ever motivated you […]

A new game development studio might give Microsoft that advantage that it needs. The Initiative was announced back in June of last year at E3, and since then the studio has been building in terms of staff and creativity. The Studio is located in sunny Santa Monica, similar to other studios such as Naughty […]

Drew McCoy, executive producer for Apex Legends, has revealed Respawn Entertainment‘s plans for the future of their battle royale. In an EA blog post, McCoy explains that issues tend to arise with such a massive influx of players. Apex Legends‘ development team plans on prioritizing problems with server performance, cheaters, […]

It’s not enough that a person pays for a game nowadays. We pay $60 or more, or less, and we should expect the game to work at release, correct? Well, sometimes things just don’t pan out the way one would expect, and you get a rushed product. Why can’t we […]