In an interview with Japanese outlet Nintendo Dream, Masahiro Sakurai, developer of the Super Smash Bros series, discussed a few interesting tidbits about the franchise’s most recent entry, Super Smash Bros Ultimate. Thank to @PushDustIn on twitter, we were able to get the highlights of the interview.
First off, if you’re a fan of the Pokémon newcomer Incineroar, you might be shocked to learn that it almost wasn’t in the game. Sakurai details that Pokémon Sun and Moon grass-type Pokémon Decidueye was originally the pick for a Pokémon newcomer. As many will remember, Decidueye was already one of the highlighted Pokémon in Pokken Tournament DX, so it makes sense that Nintendo would want to shine the spotlight on a different Pokémon.
- Zelda’s Smash Ultimate appearance is based off the Link Between Worlds/Link to The Past model of the princess.
- Xenoblade Chronicles 2 and ARMS came out too late in Smash Ultimate’s development cycle to be considered for fighter inclusion. Sorry to those who wanted Rex or Spring Man.
- Apparently, the Super Smash Bros ballot from Super Smash Bros for Wii U had an impact on Ultimate’s roster. Simon and Richter Belmont, Ridley, and King K. Rool were all included because of their popularity in the poll.
- Speaking of King K. Rool, his main concept “was to be a heavy, but do things that a heavy character normally wouldn’t be able to do.”
- Finally, the upcoming Piranha Plant fighter is coming because it isn’t a hero. Sakurai felt that “if all the characters were heroes it’d be a bit boring.”
There you have it – nothing earth-shattering, but some fun details on the development of a wonderful game never hurt anybody. For more on Masahiro Sakurai, go read our overview of the man’s long game development career. And for everything else related to Super Smash Bros and video games, stay tuned to Culture of Gaming.