In a recent interview with Gamespot, Ubisoft clarified what type of narrative their multiplayer-focused game Skull and Bones will have. The reveal at E3 2017 only showed off the matches between other players on the sea, but Ubisoft says that Skull and Bones will feature a “Narrative Campaign.”
Creative Director Justin Farren said in the interview that campaign elements from the story will be added to the multiplayer for players to enjoy, but they will not be traditional stories like in other titles:
The narrative where people can broadcast or stream what they’re doing and it’s a unique experience to that player. So, we wanted to take that approach. Like, how do you create a systemic world where every single player’s experience is different and also tie it to a world narrative where you meet historical pirates, historically inspired characters, and that you have a narrative where you develop a bond with your crew and interesting characters along the way, taking out kingpins, all those things are part of our narrative. But we didn’t want it to be separate, that you just consumed and never looked back.
Farren also said that Skull and Bones’ campaign will be released throughout the months after the game’s launch, following a service model:
We wanted to create a system that let us tell our narrative month after month, year after year, and then throw in the story elements to it. So, if you’re a PvP player, you should still feel like you beat the campaign. If you’re a PvE player, or like me, I plan on sailing with my daughter a lot, I want us to be able to go through the story and become kingpins together, and be able to tell the same world narrative through the game worlds that we build.
The interview also revealed that Skull and Bones will not be released for the Nintendo Switch. Skull and Bones is expected to release on Xbox One, Xbox One X, PS4, PS4 Pro, and PC in 2018.