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Retro Review: Terraria

The start of the new year and I decided to explore games that I used to play when I was younger. When I first saw Terraria years ago, I admit that it wasn’t something I expected to enjoy.

The start of the new year and I decided to explore games that I used to play when I was younger. When I first saw Terraria years ago, I admit that it wasn’t something I expected to enjoy. I believed it was just a shameful 2D version of Minecraft. But after exploring the possibilities in this amazing game, I couldn’t continue my vendetta against it. So grab a pick-axe, strap on your sword, and bring plenty of torches, because we are about to dive in to the world of Terraria together.

Terraria is a 2D open world sandbox platformer developed by Re-Logic first release on May 16, 2011. Since then it has been expanded to different consoles.

First Impression

The world is generated at random each time. The player starts with three basic tools: a pickaxe, an axe, and a short sword. I wish there was a more in-depth tutorial, because it took me two deaths to realize that you needed wooden walls to be placed on the background to fully enclose a building. I found the beginning of the game was very trial and error, which I understand is essential to a survival game. But I personally wanted a bit more information at the beginning of the game.

Summary

Terraria is a game that has always had a lot of potential and still does despite being around for years. It’s light hearted with peaceful music and still has an amazing survival aspect despite it’s light heartedness. Apart from NPCs that could be explored and sound effects that are left to be desired, the game is overall good.

Overall
88%
88%

Pros

  • Items
  • Crafting
  • Bosses
  • Gameplay
  • Soundtrack

Cons

  • Sound Effects
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