Drew McCoy, executive producer for Apex Legends, has revealed Respawn Entertainment‘s plans for the future of their battle royale. In an EA blog post, McCoy explains that issues tend to arise with such a massive influx of players. Apex Legends‘ development team plans on prioritizing problems with server performance, cheaters, audio issues, and hit registration.
Problems Plaguing Apex Legends
McCoy mentions that slow server performance “affects some datacenters more than others, it happens on many different server configurations, and it doesn’t seem to hit multiple server instances running on the same machine”. This correlates with the increased load times and what seems to be laggy gameplay.
Some players are experiencing audio delays during their matches, and some have expressed that changing headphones doesn’t make a difference. Firezombie20 has reported on the EA Answers forums that there’s occasionally a 10-second delay in enemy footstep and gunshot SFX. Other users on the forum have experienced similar problems.
One of Respawn Entertainment‘s Reddit community managers announced that they had “banned over 355k players on PC through Easy-Anti-Cheat” on March 8. This is great news for players who are tired of cheaters, and Respawn isn’t planning on stopping anytime soon. They are passionate about improving their game, and hope to reduce the number of cheaters as much as possible. Lastly, McCoy reveals that the development team plans on fixing the hit registration issues which have been plaguing many players. Respawn will share the progress on these issues in the next few weeks.
If you’re looking for more news about Apex Legends or Respawn Entertainment‘s other games, stay tuned to Culture of Gaming!