Sony has recently announced an upcoming hardware update for the PlayStation VR. There are a few minor changes with the new model, mainly fixing slight grievances and creating a smoother experience with the headset, but nothing overwhelming.
The updates made to the new PlayStation VR model, already distinguishable as the CUH-ZVR2 model, include an updated design that allows stereo headphone cables to integrate with the VR. Furthermore, Sony has updated the processing unit in the PlayStation VR model to support HDR pass through, ‘enabling users to enjoy HDR compatible PS4 content on a TV without having to disconnect the Processor Unit in between the TV and the PS4 system.’ However, this new function to the system will only work if the VR system is turned off.
The new model will come with entirely new packaging as to easily distinguish itself from the older VR system and the ‘product image on the packaging will be updated to show the changes on the new model,’ making it easier for anyone looking to buy the new PlayStation VR.
The launch of the new model has not yet been specified but with the holidays drawing near, it is more than likely we will see the new model before the year is out. Considering that the original VR model was released in October 2016, there shouldn’t be an extended wait for the updated model. There is no certainty as of yet whether the new PlayStation VR model will reach Europe and Asia as the PlayStation FAQ specified only a North American release. Although as of June 2017 the PSVR had sold over a million units, putting ‘PSVR ahead of direct competitors like the HTC Vive and Occulus Rift.’ Considering this, there is a strong possibility that Sony will want to continue dispatching the VR to other continents to maintain the growth it has gained in the last year.
All VR games are going to be compatible with both versions of the PlayStation VR system however you won’t be able to swap over the processing units from one model to the next. Hopefully this injection of comfort, convenience and support bestowed onto the system will allow VR to continue to gain traction.
Sarah is a Staff Writer at CoG and has had experience with the gaming industry working at Sony and GAME.