There is plenty of games out of Nintendo that make can’t wait to see. From the upcoming fighters for Smash Ultimate to the next installment with Pokemon Sword and Shield, there’s plenty of good times coming to the Nintendo Switch. For all of the fun titles and content coming later this year though, many are looking forward to June for two reasons: E3 and Super Mario Maker 2.
With the recent Direct dedicated to Super Mario Maker 2, we got an insane amount of details crammed into a 15-minute video. Depending on who you ask, everyone can point towards something that they have fallen in love with. Multiplayer, A Story Mode, Night Mode, the ability to “Boo!” a bad course; everything is shown either won over fans who got the first game on the Wii U, or won people over to getting the sequel next month. Above all that, the one that caught everyone’s attention was the inclusion of a 5th Game Style based on Super Mario 3D World.
With this brand new game style, the rules of Mario Maker has been amped to a whole new level with new game mechanics, enemy types and “Cat Mario.” There is so much to talk about there, it would be difficult to summarize it all within a few sentences. As grand as it was though, there was one glaring tidbit that stood out and can make some people think that we might not actually be done yet when talking about “Extra Game Styles.”
A simple selection screen revealing too much with so little?
So this might sound like a completely outlandish claim to make but consider the following. The way this window for the game style is set up, it can’t be a coincidence. For starters, let’s look at the first Mario Maker and how you change styles.
As you can see, there was a dropdown on the top left that would let you toggle between the four of Super Mario Bros., Super Mario Bros. 3, Super Mario World and “New” Super Mario Bros U. Simple and to the point. Now here’s how the new style window is going to be for Mario Marker 2.
Now, you could say having a bigger window helps since we are working with five styles now instead of four. That and with how different the 3D World version will be compared to the other four, it is understandable if whatever you make in it can’t carry over to the others and vice versa.
So what’s the big deal? Just slap “Extra Game Style” over it and call it a day. Here’s the problem with that: If that was the case, why does the Game Style window have to be so big? One would think it would be in Nintendo’s best interest to keep things as simple as possible and just extend out that drop down window to one extra spot. Even throwing Extra Game Style shouldn’t take up too much space if we want to convey that it is different. But instead, you not only have it stretched out to make a nice 2×2 grid for the game styles, but you also leave a gap there too that can lead some to think that Nintendo would fill in that glaring hole with something. The question then becomes, what will that be exactly?
Let’s consider the choices of the 6th style.
So what kind of gameplay style could we see? It isn’t like it has to obey the other styles as it likely will get the same treatment as 3D world did. And no: As hilarious as it would be to see Hotel Mario in Mario Maker 2, it is doubtful that will happen.
Well, it would be fair to assume that Super Mario 2 would be a clear frontrunner for a variety of reasons. After all, you can grab items from the ground, have the various mechanics come into play such as the magical doors or rockets. Who knows if Nintendo would implement the ability to pick a character too, like Mario, Luigi, Toad, or Peach. Will all that Mario 2 could offer (not as much as 3D World of course), it would be fulfilling a long-running request while ensuring you can have a whole new means to make some very tasty states.
There is still one other style to consider, and it would be a return to two games that propelled Mario to new heights (figuratively and literally): Mario Galaxy. They wouldn’t need to try and go too extreme like running around a planet’s diameter on a 2D plane, but it could certainly be something to have things like warp stars to launch Mario into different parts of the stage. That and Galaxy had a wide of power-ups that could be fun too such as Spring, Cloud, Bee, or even flight.
So what do you think?
We could consider other options like a few Gameboy titles, Fludd Mechanics or using Cappy in a 2D Mario setting, but it’s hard to say if Nintendo would consider such extremes. For all we know, there may not even be a 6th style for Mario Maker 2 coming and the developers made the selection screen so glaring, it caused all of us conspiracy theorists to go on a wild goose chase.
Honestly, it is this and for many other reasons why so many of us can’t wait to get our hands on Mario Maker 2. The joys of the first game were the seemingly endless possibilities of what people could do when you give them the chance to make whatever they see fit. With the sequel, it stands to reason that there will be an infinite amount of things one can do with not just the brand new enemies, items, and settings, but also a brand new game style to enjoy too.
Whether if Nintendo wishes to move on enabling more possibilities or not is up to them, but it is clear that Nintendo would likely want Mario Maker 2 to be just as big as Splatoon 2 or even Smash Ultimate. The fun questions to answer will be: Will they add more styles in the future? Could Super Mario Maker 2 see extended support beyond its initial launch? And could this be the start of something so much bigger than the original could only dream it could achieve? Nintendo is certainly shaping things up rather nicely as we prepare ourselves for E3 in about three weeks.
Until we know what they are planning, be sure to follow us here at Culture of Gaming for more editorials on Nintendo, and all things in the gaming world.