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Bridge Constructor: Portal Review: Highway to Hell

Three games in the Bridge Constructor series have been collected for the first time in a physical form, and now is a good time to visit the series.

Video game physics have come a long way from the early days of over the top ragdoll physics. Long gone are the days when objects were a limp and buggy mess which reduced performance and caused many problems for the software and hardware. With the rapid advancement of technology, it seems that more and more realistic (or “realistic”) simulations of physics are possible. Physics playgrounds have become all the rage, from the over the top Goat Simulator to more grounded experiences like Bridge Constructor: Portal (Editor’s Note: The physics are grounded, not really the actual game.) Three games in the Bridge Constructor series have been collected for the first time in a physical form and released for consoles, and now is a good time to visit the series.

Bridge Constructor: Portal

The most recognizable game in the package is a spinoff of the beloved series Portal. Players are thrust back into the Aperture Science Testing Center for more test chambers, complete with GLaDOS taunting the player every step of the way. Players are tasked with creating bridges from one side of the testing arena to the other, allowing forklifts with other Aperture Science workers piloting them. As the player expects, the solutions to these exams are never A to B. This game uses the obstacles from the other two Portal games, starting with portals themselves, forcing the player to think more than two-dimensionally, luckily the game colors connected portals the same color. Soon the player must contend with other physics obstacles such as several types of foam that messes with the forklift’s momentum.

Image result for Bridge Constructor: Stunts

For my money, this is the most fun game in the package. Players are tasked with building various ramps and bridges to allow a vehicle to complete various stunt challenges with a player-controlled vehicle. It’s nice to see more control allowed than in the game than just building and then letting the chips fall where they may. Having to control the acceleration and braking of the vehicle allows for some awesome stunts and some strange glitches.

The physics are well done, allowing the player to have some sort of idea as to how things are going to work just by looking at the bridges. Giving players that little bit of extra control allows for an extra bit of challenge.

The graphics are passable. There is nothing groundbreaking going on here, although there is a fair amount of particle effects that happen when the bridges collapse, or the player hits an exploding barrel which destroys all sorts of structures, it gives the game a very real action movie or extreme sports feel. All of the levels feel exciting and there is a great feeling of accomplishment to get all of the stars and screws in a level.

Like I stated earlier, this is the most fun game in the package and a great experience for players who spent a good amount of time with Hot Wheels and making them do crazy tricks. It does have some problems with bugs and things that shouldn’t impede progress but does. Verdict 8/10

Bridge Constructor

This is the one real misstep in the collection. The original Bridge Constructor is just boring, relying less on interesting physics problems and pushing players into more of a financial management role. Most of the time, players have nothing more than to build a bridge from point A to B, with an ever-decreasing budget. There are several different building materials like in the Portal edition, but there is never anything interesting to do with them. The Slope-a-maina section adds some cool ideas, but the levels are so challenging that I had a hard time playing them.

Each level has three different types of vehicles that players can send across the bridge, each with their own weight, and to get all three types across takes some serious skill from the player. The first two of the vehicles are unlocked the first time each level is played, and the last one – the tanker truck – is unlocked once all of the roads for the sector are complete, so there is a bit of replay value instead of finishing a bridge and moving on.

The UI and controls are wonky, the cursor is slow and there is a strange slowness to switch between the different menus. Everything seems like it was designed for a mobile game, and everything plays like the player is in molasses. When you let the vehicles go across, there is a long wait before the vehicles finally amble across to the finish line.

Out of the three, this is the least essential in the package. It’s cool to see how the franchise got started, but players will spend more time in the other entries. Verdict 6/10

Conclusion

The Bridge Collector: Portal collection is a great entry point to the series for console gamers who are disappointed in the lack of job simulators on the consoles lately. The Portal entry and the Stunts entry are both good fun and worth the $29.99 that is being charged for the package. For historical value, the original entry is worth a play but is not essential to see.

Summary

The Bridge Collector: Portal collection is a great entry point to the series for console gamers who are disappointed in the lack of job simulators on the consoles lately. The Portal entry and the Stunts entry are both good fun and worth the 29.99 that is being charged for the package. For historical value, the original entry is worth a play but is not essential to see.

Overall
70%
70%
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