Breath of The Wild Sequel Was Originally Planned As DLC For Its Predecessor

Zelda series producer Eiji Aonuma has recently confirmed why Nintendo wanted to make a sequel to Breath of the Wild. In an interview between Kotaku and Eiji Aonuma, they discussed several aspects about the recently announced Breath of the Wild sequel, and the Link’s Awakening Remake. Although, a lot more details were discussed about the remake, Aonuma shared some interesting information about the sequel’s development.


Aonuma was asked about why the team working on the sequel decided to develop it. “When we released the DLC for Breath of the Wild, we realized that this is a great way to add more elements to the same world. But when it comes down to technical things, DLC is pretty much data—you’re adding data to a preexisting title. And so when we wanted to add bigger changes, DLC is not enough, and that’s why we thought maybe a sequel would be a good fit.” Then he was asked, “was this sequel originally planned as DLC.” In which, he responded, “Initially we were thinking of just DLC ideas, but then we had a lot of ideas and we said, this is too many ideas, let’s just make one new game and start from scratch.”

The Breath of the Wild sequel was confirmed to be in development last week at E3. Since then, not much has been revealed about it, except for a few details that Aonuma told IGN. The sequel will not be related to Majora’s Mask, and it could potentially have DLC and Co-op.

Are you excited for the Breath of the Wild sequel? Let us know!

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Jacob Scott

I'm a 19-year-old from Australia, who loves movies, tv shows, and games! I'm passionate about writing, and I'm really interested in gaming

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