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Bloodstained Bonus Better Than The Game Itself?

Halloween has come early for the Kickstarter backers of the game Bloodstained: Ritual of the Night. The success of the campaign mirrors the successful Kickstarter project, Shovel Knight. The two campaigns created opportunity for new games to be created as well as the ones initially backed. Bloodstained: Ritual of the Night’s bonus game goes by the name of Bloodstained: Curse of the Moon.

We’ve Been Here Before

Like Yacht Club Games before it, producer Koji Igarashi (IGA for short) received such overwhelming financial support that fans may enjoy an extension of the original game. Similarities end there, as fans will enjoy Curse of the Moon as a completely new game and not just DLC. Ritual’s style of gameplay evokes inspiration from IGA’s prior work under Konami: Castlevania: Symphony of the Night. Curse, however, evokes thoughts of earlier Castlevania games from the NES, namely Castlevania 3: Dracula’s Curse.

The comparisons with Castlevania 3 go beyond the art style chosen for the game. The game will possess multiple branching paths and multiple endings. We find Curse of the Moon developed by Inti Creates, who collaborated with IGA’s team on the Kickstarter campaign. Inti Creates not only mimics imagery such as the main character kneeling at the start of his journey and going through branching paths. The styles of all the playable characters get mimicked as well.

Watching the official trailer, we meet Zangetsu, a close-range whip user like Trevor Belmont. We also see Miriam again. She is the main protagonist of Ritual of the Night. In Curse of the Moon, she plays like the long-range blade wielder from Castlevania 3, Grant Danasty. After that, we see Alfred the sorcerer, much like Sypha Belnades. Lastly, we see Gebel (pronounced Gee-Bell), the tortured outcast who can turn into a bat like Alucard.

Could The Spin Off Be Better Than The Original?

With the developers, Inti Creates, at the helm, fans appear to have nothing to worry about. After all, they developed such fan favorite games, such as the Mega Man Zero and Mega Man ZX series. More recently, they developed the remake of Blaster Master, titled Blaster Master Zero. The worry among fans now becomes that Ritual of the Night cannot keep up with Curse of the Moon.

Successful Kickstarter campaigns in the past, have reached their goals and still went on to become a flop come review time. Anyone who ended up backing Mighty No. 9 still feels that pain. And the last story-based Castlevania game that IGA worked on before he left Konami, included Castlevania: Order of Ecclesia. Ecclesia, in some fans’ eyes, was the weakest Castlevania of the DS trilogy. Proof has yet to surface until the to be announced release date in 2018, that fans will find Bloodstained: Ritual of the Nightmore than just ok.

Don’t Put The Cart Before The Horse

Personally, I do not like the habit of judging a game before playing it. Order of Ecclesia may not have performed as the strongest entry in the Castlevania franchise. Yet I think people just tired of the series itself. Dawn of Sorrow released in 2005. Portrait of Ruin released just a year later. By the time we get to 2008, people have tired of the formula. I believe that enough time has passed, that people, once again, thirst for more castle exploring, demon slaying goodness.

If I have any advice for you, do not count either Bloodstained game out until the reviews are in and you have played the games yourself. Games can surprise you. I put off playing Shovel Knight for the longest time, because it just looked adequate. I was very wrong. Nothing can compare to the feeling of playing the game yourself. I just hope that both Bloodstained games live up to the legend. Bloodstained: Curse of the Moon releases May 24, 2018.

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