The second issue in this mini-series offers what the first issue didn’t, exposition! You start to learn about the characters and the world of Yharnam and the Bloodborne franchise.
The Hunter is trying to create a different world that he/she inhabits. Its comparable to the doll world where you find Gehrman. There is a sacred ritual that isn’t fully explained but the dialogue hints at something larger at play. This style of writing helps establish the mysterious nature and lore of Bloodborne and Dark Souls in comparison. Fans of these games have to infer several aspects of the lore of each respective world while combating insane enemies. This is a great way to synthesize that feeling in comic book form. However, readers unfamiliar with the source material will have a tough time understanding that. Either way, Bloodborne #2 is shaping the story in a great direction. Its giving readers glimpses of the ideological principles driving certain characters.
To Hunt or Kill?
The Hunter’s only purpose is to hunt but there’s an unclear definition of what that means. The Child doesn’t play a major role this time around but serves as a good plot device to move the story forward. The Hunter is instead the main centerpiece who is constantly fighting about what his/her role is. This issue begs the question of what separates a hunter from a common murdering considering both roles serve the same purpose. The first issue set the tone for the series and this follow up issue does an incredible job of providing new information which leads into more questions about Yharnam, The Child, and The Hunter’s role in all this.
The Hunter is in conflict with him/herself about whether the world they inhabit is the nightmare or a dreamscape of horror. This is beautifully represented in some pages where the panels are disjointed. Almost as if it’s an internal monologue between two opposing opinions but it’s unclear if these thoughts belong to The Hunter or someone else. Bloodborne #2 also introduces a brand new character to the fold, Iosefka. She is a nurse and who reveals interesting tidbits about what’s happening in Yharnam and the importance of blood. A great character who served her purpose to create a sense of normalcy and purpose; she’s foil of our protagonist.
There’s a Lamp!
Like the previous issue, Bloodborne #2 also employs another feature from the game as a form of communication between key characters. At one point in the story, The Hunter uses a lamp to return to that realm where Gehrman and the doll reside in order to seek advice. Readers who played Bloodborne on the PS4 will recognize that lamp as their main mode of transportation to that hub world to exchange, buy, and improve their weapons, armor, and etc. It is refreshing to see important features of the Bloodborne game serving a bigger purpose for this comic book mini-series. It helps create a stronger connection for fans in the same vein as Marvel movie easter eggs or mentions.
Have I mentioned that the artwork is still amazing? Piotr Kowalski really knows how to create dark, Lovecraftian imagery! Imagine what he could do if given the chance to work on a Dark Souls mini-series. This issue is a great read and introduces new characters who thicken the plot.
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Check out Kevin’s Review of Issue #1 Here!
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- THE GOOD
- Great Artwork
- New Characters
- THE BAD
- The Child not utlized
Bloodborne: The Death of Sleep #2 is a great read and introduces new characters who thicken the plot.