Preface I want to start this off by saying there is a difference between localization and censorship. Localization is the translation of a game from it’s original language to the local language, along with tweaking some hard to understand cultural differences. One example that immediately comes to me personally is […]

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Crying Suns is the latest in a long and storied lineage of tactical space-age rogue-lites. But while other games of its ilk are mired in complexity, it embodies their best features, forgoing their worst. The same could be said of the game’s narrative and tone, which proudly borrow from some […]

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Unsurprisingly, there’s an immense crossover of fandoms between video games and shonen anime. The two are alike in many ways, being cartoonish but earnest parodies of real life. They’re beloved for their gratuitous violence, over the top characters, and untold capacity for societal introspection. If you ever want to experience […]

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There are a select number of games that fit industry monetization perfectly. Whether through some ominous prophetic wisdom or simply through sheer miserable coincidence, they’re structured perfectly to accommodate greed. From the inherently milkable longevity of MMOs to the potential for cosmetic peacocking in every single death-cam shooter. But perhaps […]

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If there’s one thing media has never been shy of warning us away from, it’s the dangers of robotics. From Terminator to Wall-E, robots are associated with the cessation of human life as we know it. Video-games are no exception to this, with robots primarily ruling wastelands and ruined worlds. […]

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Gearbox as a developer has a legacy of peaks and troughs. For every wildly successful series like Borderlands, there’s an utter disaster like Aliens: Colonial Marines. For every unfortunately treated gem like Battleborn, there’s an abomination like Duke Nukem Forever. But no matter how far they fall out of favour, […]

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For every raging success in the games industry, there’s always a talented but underappreciated doppelganger. To first-person shooters like Call of Duty, there were ingenious third-person shooters like Half-life and Bioshock. To massive MOBAs like DotA 2 and League of Legends, there were the RTS games that spawned them. And […]

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