Here it is. The end game and the finale to this comic. It incorporates a tale of an Assassin and a high-ranking Templar known as the Black Cross working together. Everything is at stake when a being of untold power is getting closer to resurrection. Upon waking she will enact her revenge on humanity. The beginning of Assassin’s Creed: Uprising held a lot of promise when they introduced good characters both in old and present time.
Readers would fall in love with Charlotte De La Cruz and Ignacio as their touchstones for the Brotherhood. While Otso Berg and Albert Bolden, both Templars, became self-aware of the bigger war at hand. While the story being told is just a common trope of opposing ideologies teaming up to defeat a bigger threat. It’s fun having opposing sides working together to beat a common enemy threat which can always lead to unique situations and challenging character growth. Alas, the Assassin’s Creed: Uprising Finale ends up being a chaotic mess that falls painfully short.
In my previous review, I mentioned that:
“Assassin’s Creed: Uprising does a good job of creating a good cast of characters, but Inflection Point forgoes character progression in favor of storytelling. Common Ground, on the other hand, relied heavily on establishing character motives but never fully delved into the overarching plot.”
The previous two volumes of Assassin’s Creed: Uprising set the stage for a modern-day tale involving our favorite factions from the Assassin’s Creed games. I had always wondered why the mainline games always maintained a distance from their modern-day counterparts. However, after years of playing Assassin’s Creed games, it became evident that the modern storyline would only serve as a backdrop to tie different locations and era’s together instead of working up to a modern-day game.
Uprising gave fans and readers a taste of what a modern-day story set in the Assassin’s Creed mythos can be and boy it’s disappointing. Nothing is wrong with the characters or the story beats per se. Sadly, it doesn’t come together in the end and winds up being a messy B-grade sci-fi tale.
The Isu Goddess, Juno, ends up being the main antagonist. Her goal is to enslave all of humanity, thus forcing our heroes to work together. Inflection introduced a third faction whose sole purpose was to bring Juno back to life using a weird mix of DNA from a boy, The Shroud and science with no real good reasons other than to control the world.
At first glance, we get some great storylines between Otso and Charlotte. It was revealed in previous volumes they worked together in the past for the common good. That helped set the narrative of the Finale. The circumstances leading our main heroes to set their allegiances aside for a moment is painful to read.
Let’s Go Back to Spain
Charlotte and the rest of her crew find the Koh-I-Noor and set out to stop Juno’s resurrection. The Black Cross also wants to end this new faction and restore order to the Templars. Otso and Charlotte are finally teaming up along with the rest of her assassin’s which should be a welcome change of pace. The entire volume just repeatedly undermines our heroes and turn them into unlikeable characters who are constantly berating each other.
I wouldn’t have minded the friction between the Templars and Assassin’s if it leads to a satisfying payoff. The entire adventure culminates in a no holds barred attack against those supporting the Isu goddess Juno. None of it feels earned. The art style and the world that Uprising built is still beautiful. Unfortunately, once guns became the main staple in this volume, it lost a bit unique essence that makes Assassin’s Creed stories mystical. There are several elements in this series that are amazing. Regrettably, the hodgepodge of ideas culminates into a lackluster and confusing end.
Assassin’s Creed: Uprising Finale reminded me of Amazing Spider-Man 2. It had great parts but was overall flawed because of the multiple story threads it tried to balance. While I did enjoy seeing Otso and Charlotte work together to stop the Juno, it is just a messy adventure that (for now) made me think twice about another modern-day Assassin’s Creed tale.
It’s a shame considering that Titan Comics still consistently delivers great Assassin’s Creed comics like their Origin’s run and Conspiracies. In the end, I cannot recommend picking up this volume just to complete the story. However, there are some good elements to Uprising overall if your curious.
- THE GOOD
- The Art Style is Stellar
- Factions Uniting Against A Common Foe
- THE BAD
- All The Story Threads
- Abrasive Character Dialogue
- Weird Mesh of Science and Magic
Kevin is a Staff Writer at COG. He plays a wide variety of video games and writes reviews, editorials, and news. He’s a huge transformer fan with a nice collection of Transformers figures of all shapes and sizes. Kevin loves all things geeky and is always seeking to expand his knowledge of various crafts and activities.